iOS apps
Native Swift and SwiftUI apps for iPhone and iPad, from first prototype to App Store release.
We build iPhone and iPad apps in Swift and SwiftUI, including payments, offline data and hardware features like NFC and Tap to Pay. We handle TestFlight betas and App Store review so launch day is uneventful.
What’s included
How we deliver it
Discover
We learn the business, the users and the constraints, then write a scope with clear boundaries.
Design
Wireframes, then high-fidelity screens and a clickable prototype you can put in front of users.
Build
Two-week sprints with a working demo at the end of each one and a staging link you can always open.
Launch & support
Release, monitoring and a support window, then ongoing improvement if you want it.
Questions we get asked
Native or cross-platform?
If the app leans on device features, payments or heavy animation, native Swift is usually worth it. For content and forms, Flutter or React Native can ship both platforms from one codebase — we will recommend one during discovery.
Do you handle App Store rejections?
Yes. We prepare review notes and test accounts up front, and resolve any feedback from Apple as part of the launch.
How much does it cost?
Every project is scoped in a short discovery phase. You get a fixed price per milestone, or a monthly rate for a dedicated team — no open-ended hourly billing.
Do you offer support after launch?
Every build includes 30 days of support. After that, most clients move to a monthly retainer for fixes, updates and improvements.
Related work
Let’s talk about iOS apps.
Share a few lines about the project. You’ll get a reply from an engineer, not a sales script, within one working day.